Beowulf - Combat Armor
An exercise in hard surface sculpting using Zbrush. A personal work. Concept sketched out with dynaspheres, retopologized in Zbrush, sculpted in Zbrush. Alpha details created in 3ds Max. Low poly asset and textures forthcoming. Posed with a Zsphere rig, rendered in Zbrush.
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The Blue Terror
Arenanet internship submission. Original concept provided by Arenanet. Scuplted in Zbrush, basemesh created with Zspheres. Retopology and UV layout in 3D Coat. Polypainted in Zbrush. Final textures generated with Photoshop and 3D Coat. High poly sculpt rendered in Zbrush. Posed with a Zsphere rig, low poly asset rendered in 3ds Max with Mental Ray. Final triangle count: 7434, with one 1024k diffuse, normal and specular map.
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Sergeant Cole
Cinematic mesh used for animated short. A personal concept. Modeled in 3ds Max, alpha details created in 3ds Max. Alpha details applied in Zbrush. Final textures generated in photoshop, supporting maps created in xNormal. Rigged and posed within 3ds Max, rendered in 3ds Max with Mental Ray. Final triangle count: 20,440, with separate maps for the face(512k diffuse, normal, specular) and body (1024k diffuse, normal, specular).
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Vashti
A project for getting aquainted with Zbrush. A personal concept. Basemesh generated in 3ds Max, high poly sculpt in Zbrush. Base polypaint in Zbrush. Low poly asset and textures forthcoming. Posed with a Zshpere rig, rendered in Zbrush.
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The Kurgan
A project for getting aquainted with Zbrush. A personal concept. Basemesh generated in 3ds Max, high poly sculpt in Zbrush. Base polypaint in Zbrush. Low poly asset and textures forthcoming. Rendered in Zbrush.
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Odds 'n Ends
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